
- #H1Z1 KOTK PATCH NOTES UPDATE#
- #H1Z1 KOTK PATCH NOTES FREE#
The Magnum is a bit too powerful at long range right now, particularly against vehicles in team games where a group of players with magnums can bring down a vehicle in seconds from hundreds of meters away.
Wheelbarrows and gravestones are now destructible. Smoothed out the collision of many objects and structures in the world that could cause vehicles to unexpectedly explode when running into them. There should be far fewer floating or clipping objects, or objects that prevent looting. Zimms has a new storefront and interior layout that will improve performance and navigation. Interior layouts have been improved to make them easier to navigate. Some homes have been boarded up, which is made clear when parachuting when you look at the yard. Optimized Pleasant Valley, Ranchito, and all residential areas for improved performance. You can use the classic hit-markers (with new colors) via Settings -> Use Classic Hit Feedback. New animations and sound effects have been added to better indicate when armor and helmets have been broken. Incoming and outgoing hit-markers have been updated with colors and new animations to help differentiate different impact types such as hitting or breaking armor versus body shots.
Sparkplugs) can now be moved via drag and drop. This addresses a known exploit where players could change seats while hotwiring. Vehicles can now be hotwired by holding the Gas button (default: W). Vehicle health states as well as lost functionality are now displayed in an all-new HUD element.
10% health – 90% torque reduction, vehicle takes increased damage over time. 20% health – 75% torque reduction, vehicle takes damage over time.
35% health – loss of turbo functionality. Vehicles now lose performance as they take damage. We’ve added new East Coast Servers in North America. Region select will indicate your connection quality to each region, and you will not be allowed to play in a region where your ping exceeds acceptable thresholds. Selecting your region now happens upon initial login rather than in the Main Menu. On the Main Menu, the new Lobby allows you to invite friends from anywhere in the UI. Teams Remaining will now display next to Players Remaining in Duos and Fives. Team members now all have unique outline colors which match their color in the Group HUD.
New In-Game Group HUD has been added to Duos and Fives to provide more information on your team, such as weapon equipped and whether they have a helmet. #H1Z1 KOTK PATCH NOTES FREE#
Pressing Camera Toggle View (default: T) will swap between locked to players POV and free cam (still locked to character). In Duos and Fives, once eliminated there is now an option to “Spectate” to watch your teammates play out the rest of the match. The developers also note issues that they are aware of currently in the game, allowing fans to see it is on their radar. Hit markers have been color coded to allow players to distinguish where shots have been landed. Vehicles also saw quite a few changes to health, torque, and more. This feature will make it much more exciting of a game post-death and make waiting for the next game a little more bearable. One of the big features now added to H1Z1: KOTK that was found in PUBG is the ability to spectate your teammates after being killed in a game. The Fight for the Crown event has already taken place but a Non-disclosure Agreement has held everyone's lips tightly shut until it airs. The game that is set to debut its first big event, H1Z1: Fight for the Crown, on television network CW on April 18 is continuing its drive to improve the game and the recent success of PLAYERUNKNOWN's BATTLEGROUNDS has certainly stoked the fire beneath it. #H1Z1 KOTK PATCH NOTES UPDATE#
H1Z1 had released its latest update to its King of The Kill game.